ill come back if i get more info from GMS. of Assassins Creed, Just Dance, Tom Clancys video game series, Rayman, Far Cry, Watch Dogs and many others. If the original images have to be smaller then ill have to make sure they arent too big, because the later ones work in GMS despite being exported from same spine file. The amount of features is above and beyond what GS was ever capable of. I just didnt know if this was a spine thing or GMS's issue. I've been having a great time learning Unity's 2D game engine features and GameMaker Studio 2 to rebuild my games. Ive only tried posting in forum, ill try contacting GMS directly. So for some reason, the problem only exists in the first/original rig. This forum is for helping developers who can fix their own software, not for end users to report compatibility.
Contact the author of Game Maker Studio to get an official patch. Can be used in Windows, macOS, and Linux games. If its system requirement does not list Windows 10 as a supported platform, the software does not support Windows 10.
GitHub - mstop4/FMODGMS: GML bindings to the FMOD Studio low-level API for GM:S and GMS2. Can be used in Windows, macOS, and Linux games. Though, the original images used on those are somehwat smaller than the first problem one. GML bindings to the FMOD Studio low-level API for GM:S and GMS2. HOWEVER, any exports from the other skeleton in the same spine file and version imports properly into game maker. All of them uses the same skeleton exported from original skeleton (which has the problem json) However, the same spine file i have other skeletons. Earlier versions of GameMaker were were very basic, and many people will remember them as being mostly for total beginners - to make a game commercially with them would have.
Unfortunately only error i get from GMS is at import saying its wrong spine version, cehck compiler for errors (shows none). GameMaker: Studio is a full game development tool, featuring a level editor, asset manager, code editor, and its own scripting language known as GameMaker Language (GML).